Cellular Automata       Article     History   Tree Map
  Encyclopedia of Keywords > Information Technology > Computer Science > Artificial Intelligence > Genetic Algorithms > Cellular Automata   Michael Charnine

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  1. Cellular automata is a perhaps the clearest example application of parallel computing.
  2. A cellular automata is a simple kind of computer simulation.
  3. Cellular Automata is a distinct theory defining how life lives, and how we can create a computer model of it.
  4. Cellular automata is a field of mathematics which draws on ideas such as chaos theory, artificial intelligence, and artificial life.
  5. Cellular automata are now being used to model varied physical phenomena normally modelled by wave equations, fluid dynamics, Ising models, etc.

Rudy Rucker

  1. Most of the programs in the Rudy Rucker Cellular Automata Lab (CelLab) are two-dimensional cellular automata.
  2. An extendable DOS Windows application for exploring cellular automata accompanied by a thorough user guide; by Rudy Rucker and John Walker.

Java Applet

  1. Mirek's Cellebration (MCell) is a freeware computer program for running one-dimensional and two-dimensional cellular automata.
  2. A Java applet running one-dimensional cellular automata; by Martin Schaller.
  3. A Java Applet for simulating all kind of cellular automata including Conway's Game Of Life or snowflake generation rules. By Frank Bu--.

Cellular Automata

  1. Discrete Dynamics Lab Tools for researching discrete dynamical networks - from cellular automata to random boolean networks; by Andrew Wuensche.
  2. An interactive cellular automata generator with C++ source code available for downloading; by Kevin McDermott.
  3. Cellular Automata Miscellanea A repository with cellular automata related papers, lectures and software concentrating on Rule 110 by Harold V. McIntosh.
  4. He created the field of cellular automata without computers, constructing the first examples of self-replicating automata with pencil and graph paper.
  5. Articles may deal with such methodological themes as chaos, genetic algorithms, cellular automata, neural networks, and evolutionary game theory.


  1. ABSTRACT: Cellular automata (CA) produce inherently mathematical fractal images that can inspire beautiful works of art.
  2. A cellular automata (CA) is a grid of cells.
  3. Technical articles by one of the leading CA researchers concerning both 1D and 2D Cellular Automata.
  4. Presents an extensive survey and report of related research on new developmentsin cellular automata (CA) theory. The research.
  5. The CA Extension An implementation of cellular automata for the GIS software ArcView from ESRI.


  1. Visions Of Chaos is a Windows application that generates fractals, cellular automata, attractors and other chaos related simulations.
  2. Windows software that implements some 1D cellular automata and can be used to test Wolfram's and Langton's classifications; by J.P. Rennard.
  3. Edward Fredkin's papers exploring the idea of a world where all quantities in nature are finite and discrete with a chapter on cellular automata.

Automata Simulator

  1. A set of cellular automata simulator running on the X-Window System.
  2. Artificial Worlds A collection of information relating to cellular automata.
  3. SARCASim by George Maydwell, also for 32-bit Windows, is a more general-purpose cellular automata program.

Automata Simulation

  1. A generic and fairly complete cellular automata simulation engine.
  2. The Cellular Automata Simulation System -- system of cellular automata programming language.
  3. CAEL -- runs a cellular automata simulation with a set of rules.

Genetic Algorithms

  1. Development and research of evolving cellular automata with genetic algorithms computational mechanics population dynamics and coevolution.
  2. Avoid software which claims to use `new paradigms' of computing such as cellular automata, neural nets, genetic algorithms, chaos theory, etc.
  3. Genetic algorithms originated from the studies of cellular automata, conducted by John Holland and his colleagues at the University of Michigan.
  4. Cellular Automata and the Edge of Chaos David J. Eck's Java-illustrated introduction to 1-dimensional cellular automata.
  5. Subjects covered will include forces, trigonometry, fractals, cellular automata, self-organization, and genetic algorithms.


  1. Java powered plethora of live color cellular automata with traditional, fractal, pattern, and unique hexagonal cellular automata.
  2. Hexatron A Java demonstration of cellular automata on a hexagonal grid.
  3. Discrete, Amorphous Physical Models Minimal discrete models. Cellular automata-like animations without grids or synchronization; by Erik Rauch.


  1. One of the simplest cellular automata is "Langton's Ant", named after its inventor, Christopher Langton.
  2. Langton's Ant is an example of a finite-state cellular automata.


  1. Computation theory of cellular automata. Comm.
  2. A simple introduction to 1D and 2D cellular automata and their significance.
  3. By studying elementary cellular automata, Wolfram found that complex behavior could arise from simple mechanisms.
  4. The results show that the existence of gliders is commonplace, contradicting Wolfram and calling into question his classification of cellular automata.

Automata Models

  1. Cellular automata as models of complexity. Nature, 311(4): 419--424.
  2. Universality and complexity in cellular automata. Physica D, 10(1--2): 1--35.
  3. A PC program for demonstrating chaos, fractals, cellular automata, and related nonlinear phenomena.
  4. Cellular Automata in Optical Mapping A Java applet demonstrating cellular automata models of cardiac dynamics; by Gil Bub.


  1. Cellular automata can be implemented using a two dimensional grid of points.
  2. JAVA-applet demos of Cellular Automata (CAs) All the the demos you see here work on 2 dimensional (2D) space.
  3. In particular, we studied two-dimensional k-totalistic cellular automata [3] that present the self-replication phenomenon [3-5].


  1. Non-uniform cellular automata: Evolution in rule space and formation of complex structures.
  2. General Cellular Automata Java applet running over 200 rules from 12 CA families equipped with a big library of patterns. By Mirek Wojtowicz.
  3. Mirek's Java Cellebration General Cellular Automata Java applet running over 200 rules from 12 CA families, equipped with a big library of patterns.

Popular Cellular

  1. Music samples generated using some popular cellular automata rules; by John Elliott.
  2. Conway's Game of Life is a quite popular cellular automata.
  3. Perhaps the most famous cellular automata was developed by John Conway.
  4. Uses a "mobile cellular automata" (a mobile, spatially explicit individual-based model in discrete space) to simulate a colony of termites.

Automata Rules

  1. A Java and Javascript-based interactive exhibition of color cellular automata.
  2. Mirek's Java Cellebration (MJCell) is a Java applet that allows playing 300+ Cellular Automata rules and 1400+ patterns.


  1. Title: Self-replication in reversible cellular automata.
  2. Reversible Cellular Automata, neighbourhoods, billiard ball machines, Java applets.
  3. Chapter 4: ``Self-describing Turing machines and self-reproducing cellular automata,`` J. W. Thatcher, pages 103-131.
  4. By then I'd gotten a copy of Margolus and Toffoli's book, Cellular Automata Machines, and I was itching to start playing with the board.


  1. Software, papers, events, bibliographic database, and a tutorial on cellular automata.
  2. Introduction to Cellular automata (game of life, brian''s brain.
  3. A big (200+) collection of resources for those interested in studying Artificial Life and Cellular Automata.
  4. Cellular Automata software that uses probability theory with Conway's game of life rules to produce new and beautiful animations using DirectX 8.0.

Simple Cellular

  1. Patterns for simple cellular automata in a universe of dense packed spheres.
  2. GOL is a simulator for conway's game of life (a simple cellular automata), and other simple rule sets.
  3. Sayama, H. (1999). "A new structurally dissolvable self-reproducing loop evolving in a simple cellular automata space." Artif Life 5(4): 343-65.


  1. FAQ relevant articles cellular automata pictures movies VRML models and programs.
  2. If you want to know more about cellular automata, better to see the CA FAQ in the Santa Fe Institute.
  3. Hosted by the Institute for Mathematics and its Applications. Cellular Automata FAQ Questions and answers on many topics in cellular automata.

Dynamical Systems

  1. Some theoretical and practical aspects about Cellular Automata, complex dynamical systems based on local interactions and with global emergent properties.
  2. Cellular automata can be defined as dynamical systems discrete in space and time.


  1. Information Technology > Computer Science > Artificial Intelligence > Genetic Algorithms
  2. Graph Paper
  3. First Examples
  4. Simplest Model
  5. Computers > Artificial Life > Cellular Automata /

Related Keywords

    * Attractor * Automata Cellular * Cellular Automaton * Cellular Robotic Systems * Chaotic Behavior * Evolving Cellular Automata * Michigan * Modern Cellular * Ordinary * Ordinary Differential Equations * Proposed * Shells * Simplest Model
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