Review of Short Phrases and Links|
This Review contains major "Glossary of 3D Computer Graphics"- related terms, short phrases and links grouped together in the form of Encyclopedia article.
- There are also different stages of hidden surface determination.
- The process of hidden surface determination is sometimes called hiding, and such an algorithm is sometimes called a hider.
- There are many techniques for hidden surface determination, and the core differences between most rendering algorithms is how they handle this problem.
- GLEE is a graph layout engine working on the principles of the Sugiyama scheme of layered layouts.
- A glee is a part song , usually scored for at least three solo voices, and normally sung unaccompanied.
- GLEE is a .NET tool for graph layout and viewing from Microsoft Research.
- GLEE is a brand-spanking-new site.
- Glee is a touching or sentimental condition that experience good or pleasing sense.
- W-buffering is a technique used to draw 3D object in order of their depth - i.e.
- Algorithm - A computational method for solving problems.
- The algorithm is a simple forward tree walk, with a few additions that apply to ray casting.
- The algorithm is a two-step process.
- The algorithm is a very simple one.
- The algorithm is based on a transformation of the unit square and easily accommodates stratified sampling, an effective means of reducing variance.
- Ambient Occlusion Is a trendy new way of faking dirt passes and global Illumination at little cost to render times.
- Ambient Occlusion is a calculation that takes any particular point and figures out how occluded this point is by the objects around it.
- Ambient Occlusion is a more sophisticated ambient trick, which takes nearby faces into account by firing a hemisphere of shadow-rays around.
- Ambient Occlusion is a relatively new method that.
- Ambient Occlusion is a shading method that takes into account attenuation of light due to occlusion.
- Anisotropic is the best of them all.
- Anisotropic is a bit of both, doing low pass filtering primarily in the direction of the anisotropy.
- Anisotropic filtering is the best but most CPU intensive of the three common texture filtering methods.
- Anisotropic filtering is the highest quality filtering available in current consumer 3D graphics cards.
- Anisotropic filtering is the latest filtering type to be implemented in 3D accelerators.
- Back-face culling is one of those operations that can be done at different points in the pipeline.
- Beam tracing is a derivative of the ray tracing algorithm that replaces rays, which have no thickness, with beams.
- Beam tracing is a ray based technique that groups rays into spatial coherent beams.
- Beam tracing was first proposed by Paul Heckbert and Pat Hanrahan .
- Bilinear Filtering is usually the default filtering method on most modern 3D graphics accelerators.
- Bilinear filtering is a computationally cheap but low quality texture filtering.
- Bilinear filtering is a method of anti-aliasing texture maps.
- Bilinear filtering is a method of anti-aliening texture maps.
- Bilinear filtering is a method used to smooth out when they are displayed larger or smaller than they actually are.
- Bindings are also available for C++ and C#, see 3.
- Bindings are also available for C++, C# and Lisp , see .
- The bindings are currently based on Mesa 2.5, and have been tested with GNAT . 3.10p.
- The book is a tutorial through all the features of the C++ language.
- The book is also for users of earlier versions of C4D who need to get up to speed with the new features.
- The book is an ideal companion to a pure graphics text, that goes into the theory.
- A bounding volume is a relatively simple shape, such as a box, sphere, or cylinder, that encloses a more complex object.
- A bounding volume is a simple geometrical object roughly representing the volume of a real object---s geometry.
- A bounding volume is a special kind of volume class that offers additional member functions.
- A bounding volume was created which contains both objects, and the bounding volume became the root node.
- Box modeling is a method in 3d low poly modeling.
- Box modeling is a modeling method that is quick and easy to learn.
- Box modeling is a technique in 3D modeling where the model is created by modifying primitive shapes in a way to create a "rough draft" of the final model.
- Box modeling is also a technique used in web design to lay out the various elements of a web page before the design is implemented in HTML or XHTML.
- Caustics are are concentrations of light that appear with, for example, magnifying glasses when light shines through them.
- Caustics are generated from focused light coming from specular surfaces and require a higher density of photons for an accurate radiance estimate.
- Caustics are generated when beams of light are focussed on a particular point in space.
- Caustics are specular light patterns created by the reflection or refraction of light which then hits a diffuse surface.
- Caustics are the important component enhancing the realism of this kind of scenes.
- Cel-shaded animation is a given.
- COLLADA is a 3D data asset exchange format that is a proposed industry standard.
- COLLADA is a COLLA borative D esign A ctivity for establishing an interchange file format for interactive 3D applications, originally established by Sony.
- COLLADA is a COLLA borative D esign A ctivity for establishing an interchange file format for interactive 3D applications.
- COLLADA is a COLLA borative D esign A ctivity for establishing an open standard digital asset schema for interactive 3D applications.
- COLLADA is a COLLAborative Design Activity for establishing an interchange file format for interactive 3D applications.
- Computer graphics is a sub-field of computer science and is concerned with digitally synthesizing and manipulating visual content.
- Computer graphics is a sub-field of computer science that deals with digitally synthesizing and manipulating visual content.
- People use the term "computer graphics" to mean different things in different contexts.
- Cone tracing is a derivative of the ray tracing algorithm that replaces rays, which have no thickness, with cones.
- Cone tracing is a special case.
- Constructive Solid Geometry is a hierarchical representation.
- Constructive Solid Geometry is the process of building solid objects from other solids.
- Constructive solid geometry is a building-block approach to construct 3D solid models.
- Constructive solid geometry is a way to describe these shapes as combinations of even simpler shapes.
- A Cornell Box is a perfect setup of what our eye adjusts to without us noticing.
- A Cornell box is a gimmick.
- A Cornell box is a room with two strong contrast colored walls and different lights.
- The Cornell Box is a familiar test scene for radiosity rendering.
- The Cornell Box is a simple physical environment which is often used to test ray tracing and radiosity techniques.
- Cube mapped reflection is a technique that uses cube mapping to make objects look like they reflect the environment around them.
- Cube mapping is a form of environment mapping that has been used in the past to provide realistic reflection mapping independent of viewpoint.
- Cube mapping is a rendering technique, so it doesn't help to make something 3D to the user.
- Cube mapping is a technique that employs a six-sided texture.
- Cube mapping is a texture mapping technique with numerous applications.
- Cube mapping is a way of drawing something spherical without all the hassle of drawing a sphere.
- Diffuse reflection is a main characteristic of matt surfaces.
- Diffuse reflection is a reflection from a dull surface.
- Diffuse reflection is the reflection of light from an uneven or granular surface such that an incident ray is seemingly reflected at a number of angles.
- Digital puppetry is a form of Machinima and Machinima performers are increasingly being identified as puppeteers .
- Digital puppetry was pioneered by the late Jim Henson , creator of The Muppets .
- Distance Fog is the last of the tools a level designer has for optimizing his or her level, and it should be used last as well.
- Distance fog is a technique used in 3D computer graphics to enhance the perception of distance by simulating fog.
- Distance fog is a technique used in 3D computer graphics to enhance the perception of distance.
- Draw distance is a computer graphics term, defined as a distance in a 3 dimensional scene that is still drawn by the rendering engine.
- Draw distance is a computer graphics term, defined as the distance in a 3 dimensional scene that is still drawn by the rendering engine .
- Draw distance is a factor when things pop into existence in front of you giving you about a second to react.
- Draw distance is the distance in a 3 dimensional scene that is still drawn by the rendering engine.
- The draw distance is a bit better and Liberty City is a bit more populated, but the difference isn't as clear as expected.
- Environment mapping is the foundation for image-based lighting, seen here in this screenshot of rthdribl.
- Environment mapping was originally developed by Blinn and Newell.
- Extensions are available from third-parties to support programming in Python, Tcl, and Ruby.
- Extensions are just extra OpenGL functions stored in your OpenGL driver DLL. To use them, you need to know: 1.
- Extensions were also needed to display SVG text and to interactively manipulate graphics.
- Fahrenheit was an effort to create a unified API for 3D computer graphics.
- Fahrenheit was an effort to create a unified high-level API for 3D computer graphics.
- Such an effort was carried out by SGI and Microsoft as the Fahrenheit graphics API, but the project was a failure.
- Fahrenheit graphics API Fahrenheit was an effort to create a unified high-level API for 3D computer graphics.
- Fahrenheit graphics API Much of the original Fahrenheit project was adbandoned, and SGI eventually gave up on attempting to work with Microsoft.
- Programmers of 3D graphics sometimes use computationally cheaper fake bump mapping techniques in order to simulate bump mapping.
- Encyclopedia article about Fake bump mapping.
- Computer term of Fake bump mapping in the Computing Dictionary.
- Flat shading: A technique that shades each polygon of an object based on the polygon's "normal" and the position and intensity of a light source.
- Flat shading is a lighting technique used in 3D computer graphics.
- Flat shading is generally only used for prototyping or testing an application where speed, not accuracy is important.
- Flat shading is the least realistic of all shading methods.
- Forward kinematic animation is a method in 3D computer graphics for animating models.
- Functions are divided into families consisting of routines related in their duties.
- The functions are divided into logical groups like BUFF (frame buffer management), and INIT (mode initialization, restoration).
- The functions are reciprocal, energy-conserving and expressive.
- GLEW is an open-source project.
- In fact, the Glide API is a very thin layer above the register level of the actual hardware.
- A proxy library that makes available the Glide API functions, but internally does some voodoo and maps them to another 3D API like OpenGL or Direct3D.
- Again, like with the RIVA 128, the lack of Glide API support hindered Nvidia's opportunities for market share growth.
- Global Illumination is a technique to render a scene so that all objects receive a light from every angle.
- Global Illumination is a way of simulating realistic lighting by mimicking the way light is reflected between objects in real life.
- Global Illumination is the best term when you want to sit on the fence.
- Global illumination is a general class of algorithms that render 3D scenes with indirect illumination.
- Global illumination is a general name for a group of algorithms used in 3D computer graphics that are meant to add more realistic lighting to 3D scenes.
- Glu is a leading global publisher of mobile games.
- GLU is a standard part of every OpenGL implementation.
- GLU is used for generating quadratic objects like cylinder for creating Puppet.
- GLUI is a GLUT-based C++ user interface library which provides controls such as buttons, checkboxes, radio buttons, and spinners to OpenGL applications.
- GLUI is a GLUT-based C++ user interface library.
- GLUT is a library that allows us to write system independent applications without messing up with specific window systems.
- GLUT is a library that works with OpenGL to create and maintain a window.
- GLUT is also used by the 2nd edition of the OpenGL Programming Guide.
- GLUT is designed to fill the need for a window system independent programming interface for OpenGL programs.
- GLUT is the OpenGL Utility Toolkit, a window system independent API toolkit for writing OpenGL programs.
- GOURAUD SHADING: the most commonly used shading method in real-time systems.
- Gouraud Shading : Also called "smooth shading." Rendering a polygon with smoothly changing color across its face.
- Gouraud shading - a fast and resource-concious technique used to simulate smoothly shaded surfaces by interpolating vertex colors across a polygon's surface.
- Gouraud shading is a complex process using algorithms to create a color gradient.
- Gouraud shading is a linear interpolation of color between known intensities of light.
- Hidden Line Removal is a technique to determine which portions of a wireframe object should be visible.
- Hidden line removal is a big, big problem.
- Hidden line removal is a mode that, albeit useful, is not provided by Volo View Express.
- Hidden line removal is an extension of wireframe rendering where lines (or segments of lines) covered by surfaces are not drawn.
- The High Level Shader Language is a shader language developed by Microsoft for use with DirectX, and is very similar to Cg.
- Humanoid animation is a complex task which usually requires particular skills and training.
- Humanoid animation with your VRML plugin and Java : fast interactive animation using the H-Anim standard.
- Concepts describes the overall design of humanoid animation.
- An image plane is a visualization of a slice of the volume.
- The image plane is a large area, mechanically reinforced circuit board that supports an array of closely packed CZT detector modules.
- The image plane is a texture type.
* Bump Mapping
* Geometric Model
* Inverse Kinematics
* Inverse Kinematic Animation
* Lambertian Reflectance
* Light Sources
* Low Poly
* Mip Mapping
* Motion Capture
* Normal Mapping
* Opengl Es
* Opengl Performer
* Opengl Utility Toolkit
* Open Inventor
* Parallax Mapping
* Particle System
* Path Tracing
* Phong Reflection Model
* Phong Shading
* Photon Mapping
* Polygonal Modeling
* Polygon Mesh
* Procedural Generation
* Procedural Synthesis
* Procedural Texture
* Ray Casting
* Ray Tracing
* Reflection Mapping
* Retained Mode
* Scanline Rendering
* Shadow Map
* Shadow Mapping
* Shadow Volume
* Shadow Volumes
* Silhouette Edge
* Solid Modelling
* Specular Highlight
* Specular Reflection
* Stanford Bunny
* Stencil Buffer
* Stencil Shadow Volume
* Subdivision Surface
* Subsurface Scattering
* Surface Caching
* Surface Normal
* Texture Filtering
* Texture Mapping
* Transform And Lighting
* Utah Teapot
* Viewing Frustum
* Volume Rendering
Books about "Glossary of 3D Computer Graphics" in